Posts

noordles - Logo launch!!

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Designing a Logo that shows the calibre in you is difficult. That's the reason the Logo making process is expensive. But most of the time, the evaluation is done according to the look and feel. If it is simple, it will be under-evaluated. I wish if the clients out there can understand the simplest logo is the most expensive logo. Here is my logo for noodles. Obviously inspired by many other artists and their works. Thanks to all!

World Tour!

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Apocalypse Game concept

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Right Island for Freelancers!

  Freelancing means not just work from home, but setting up an entrepreneurship too. It is exciting to visualise working in your own timing at your favourite places. Having a posture that is difficult to be named as sitting or laying on your favourite couch, drinking your favourite flavoured tea and enjoying the art on your Cintiq or the tablet. Lovely isn't it? But it is equally scary to get enough work to pay your bills and making some savings for your next Himalayan trip.   Either you are a superstar, already worked with many teams in Industry and built a huge network to get workflow OR you are a good online seller of yourself. There is no another choice to be in this field. The first option is being enjoyed by only experienced freelancers who don't need to look into this post. But the majority of Freelancers are fighters. Here the third parties come for the help. You need to depend on the Freelance portals like Freelancer.com, Upwork.com, 99designs.com, etc. etc. And the mo

My Showreel 2014

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Watch in HD for better result. This is my latest show reel in which I have tried to showcase a few cool works done for Disney games. I got opportunity to animate the ever time classical characters of Disney includes Genie, Ursula, Merida, Cinderella etc. I have enjoyed so much working on those characters and I am privileged to get such chance. @fellow animators; If you takes this animations as reference, let me say these animations had done for games where size matters. We have to take care of the quality of the animation and the size of games well, which means, the designs must be the same and the animation must smooth, BUT we have to keep the game size light as possible too. It was challenging to optimize the animation as much as we can with out loosing the quality of the out put. The trick is, get rid of anticipations and settlings (cushioning) where ever possible or at least cut down the length. And also you know, do 4's instead of 2's. If you see the animation in depth, yo

Memories - Animation Showreel 09

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'The chamber of Living Mirrors'

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Here is another Background for Words of Wonder game. A secret note that guarded by the spirits inside the mirrors. 'The chamber of Living Mirrors'. For this piece, I took inspiration from the legends, Lorelay Bove and Mary Blair. I really love this one.